project-image

Red Markets

Created by Caleb Stokes

Red Markets is a game of economic horror, where the world has ended and the rent is still due.

Latest Updates from Our Project:

Fill Out a Backerkit Survey = Get a PDF TODAY!
almost 7 years ago – Thu, Jun 29, 2017 at 08:12:25 PM

How to get the Red Markets Corebook RIGHT NOW!

Metaphorical description of what BackerKit servers go through on an average day.
Metaphorical description of what BackerKit servers go through on an average day.

BackerKit surveys are being sent out as I type this. 

If you ARE NOT getting physical rewards, this is your chance to upgrade your pledge and/or give us a name you want to see on the big list of Taker handles. Either way, everyone who pledged at a level to received a PDF copy of the book can download it starting right now.

If you ARE getting physical rewards, please let us know an address we can send it to and pay the shipping fees promised since the Kickstarter started. We anticipate having the books arrive in America sometime around late August, and fulfillment of orders should begin in early September. Most importantly, the complete 496-page PDF is ready to go right now. Go to BackerKit, fill out your survey, and start the download. 

Wait! There's More!

The journey continues...
The journey continues...

Hebanon Games is relying on pre-orders and sales of the book to fund high-quality production of the stretch goals publications on a timely schedule. The faster we sell copies of PDFs and additional hardcovers, the faster we commission the same talented artists, writers, and editors to create more RM content. 

A lot of people have contacted me expressing interest in the game despite having missed the Kickstarter. Thankfully, BackerKit has a preorder system where they can order physical books and buy a PDF copy right now. 

If you want to help Lebanon thrive even more than you already have, please distribute the pre-order link to anyone and everyone that might enjoy the game.

https://red-markets.backerkit.com/hosted_preorders


Finally...

I'm the first to recognize that there is a lot left to go before this project fulfills all the promises made to its wonderfully generous backers. I will continue to work hard and create a project worthy of the gratitude I feel.

That said, this is a big day for me and a huge milestone in a project that I've worked on for nearly five years. Thank you to everyone who has helped us get this far. 

Questions?

As always, questions and concerns about the future of Red Markets should go into the comments. I'll answer as able.

If something is up with BackerKit, I've paid for a support team. Please address any technical issues to the experts there. If they can't help, get ahold of me and I'll see if I can muddle through, but they're better equipped to troubleshoot their system than I. 

Thanks again. I hope you all enjoy the book. 

--C.

BackerKit Surveys SOON!
almost 7 years ago – Tue, Jun 27, 2017 at 11:22:28 PM

Attention all Takers!

Soon, you’ll receive an email special link to your BackerKit survey. It’s important to respond to your survey as quickly as you can since we need this information to fulfill your rewards.

You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://red-markets.backerkit.com.

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://red-markets.backerkit.com/faq.

May/June Update
almost 7 years ago – Wed, Jun 21, 2017 at 11:36:25 PM

Some days, you're the driver; other days, you're the casualty.
Some days, you're the driver; other days, you're the casualty.

TL; DR

This is going to be a long one. Here's the brass takes for those of you with something better to do.

We have a website now: redmarketsrpg.com

We also have a dedicated forum for the game: redmarketsrpg.com/LifeLines/ 

Please forgive the appearance.  The guy I paid for design and hosting made the website, took my money, promptly unplugged everything, and ran. I’ve had to get by with what I can figure out for myself, but at least the game has a digital home outside of KS now. 

For a more in-depth update, continue on. 

Preamble 

I meant to delay publishing this update for a few days…nearly a month ago. Sadly, the news I was hoping for is still delayed, but this is the phase of the process where we find ourselves. I’ve got to leave town for a wedding in a few days. I can’t stand to leave the enclave in suspense any longer, so I’ll drop what news I have. 

This might lead to more frequent updates in the next few weeks. I know I hate having my email flooded with too much Kickstarter ephemera, but I don’t think our once-a-month rule is going to cut it in the short term. Before I get to why, I beg you to keep an eye out for Red Markets in your inbox for the remainder of summer. I promise you each update will be important, even if one comes a few days after another. 

Gnat's problems probably aren't based around surplus. Still, I've decided this tulpa woman than lives in my brain is sympathetic.
Gnat's problems probably aren't based around surplus. Still, I've decided this tulpa woman than lives in my brain is sympathetic.

The Book Itself

First off, it’s bigger than I thought, even planning for my tendency towards over-writing. We planned originally for 400 pages, then I figured I’d be safe and budget for 450. When the final pages came in…it was actually over 500. 

Cutting that much content from the pages would have two effects. Firstly, it would deny readers content promised in the Kickstarter. Secondly, redoing the left-right alignment of all the pages after multiple chapters had been pulled out would have added months to the production time. More time would have been added as we waited for entirely new print quotes. And none of these delays would account for the nearly two months it will take for the books to sail from Hong Kong to the distributor.

(BTW, I have a RPPR Game Designer’s Workshop episode due to drop in a few weeks where I discuss these pre-press issues with Ross Payton). 

I don’t want to be late, so I didn’t cut anything. It’s just a big-ass book now. 

Red Markets is 496 pages long. We were lucky enough to be overfunded in the Kickstarter thanks to the generosity of backers like you. It’s enough that I can cover the additional print costs. Rather than split the volume up into three different books (as is the fashion of late) or delay even further by cutting again, we’re just moving ahead.

It’s not a smart business move, retail speaking, but the core Red Markets book can get you playing in a couple hours and keep you playing for years. It’s got enough advanced rules variants and setting generators to fill two supplement books. I always wanted to make a big-ass game with staying power. If this isn’t it, no one can say I failed for lack of trying.

I wish I could 3D print the book now...but isn't that just printing? But aren't books three dimensional? What is even real!?
I wish I could 3D print the book now...but isn't that just printing? But aren't books three dimensional? What is even real!?

Production

So the text is done. All art is placed and finished. I’ve laid down a deposit with our printer (Asian Pacific International), and I’m currently in my second round of proofs. 

I’m not releasing PDF yet for multiple reasons. The first is that I can’t promise a PDF released today will be the same book that shows up in print. Print specifications for big companies are extremely unique, specific, and specialized. We’ve already had to make pretty drastic changes to things like art placement and margins; I can’t say it won’t happen again as the proofing process continues. I don’t want to release a PDF that ends up with a completely different Table of Contents and Index than the print version.

The second issue is a bit more complex. I’ve received hundreds of emails from people that missed the Kickstarter and would like to preorder. That’s absolutely great! Frankly, we need the money. Since the page number is beyond expectations, the print cost is overbudget, and that’s cutting into the stretch goal budget. It’s nothing that a hundred of the pre-ordered hardbacks can’t make up for; hell, less than half of that would get us back on track with the stretch goal budget. With all the people that have contacted me asking for a copy, I’m confident spending more on the print cost.

However, the moment I release the PDF to backers, it WILL be pirated. This is not a personal rebuke to our wonderful backers; it is a fact of living on the Internet. The beta was released for a grand total of three days before I found it on a google search. Piracy is an inevitability. It’s the price of doing business in the digital age: one that must be continually paid so long as the book is on sale.

If the pirated PDF harms the preorders people keep emailing me about, it’s going to harm the brand in its infancy and slow down the production of stretch goals. I don’t want that to happen, so the PDF release needs to be delayed a few more weeks. I freely admit this is a profit-motivated business move. In my defense, I offer that I don’t make many of those, and this one is made out of my dedication to providing the best service to the backers that made Red Markets possible.

At this point, I wouldn't be surprised if the Crash somehow made navigating the intricacies of international shipping easier.
At this point, I wouldn't be surprised if the Crash somehow made navigating the intricacies of international shipping easier.

Distribution 

The final reason I’m delaying the PDF release is that BackerKit isn’t ready. We know the dimensions of the book and weight, both with and without the dice. The dice are prepackaged and ready to throw into a box once the books arrive stateside. I’ve got distribution and Kickstarter fulfillment under contract. 

BUT (there’s a lot of those, these days) the book is going to ship to over 50 countries for Kickstarter backers alone. That doesn’t even take into account international pre-orders that take place after the Kickstarter. It takes a long time to calculate the cheapest shipping prices internationally for each individual nation. Until I get the estimate of shipping costs, I can’t program BackerKit to charge backers. If I can’t charge shipping costs accurately, I can’t pay to get the book into people’s hands. 

As such, the BackerKit is waiting on the quote. I’m going to launch it the very second the shipping tables can be built, but the timing on that is out of my hands. Kind of like the timing of receiving proofs, or shipping the book, or … 

I wish I were as chill as this while waiting for people to email me.
I wish I were as chill as this while waiting for people to email me.

The Least Fun Stage 

Publishing a big book always includes a lot of hurry up and wait. There are parts I’m personally able to influence (writing, contracting, etc), but the majority remains in the hands of other people. Project management can do a lot to mitigate this issue, which is why we assembled the books in rotating sections rather completing one stage at a time (by far the easier method). Hiring good people is another controlling factor, and I’m one of the luckiest people ever alive it comes to talented and reliable editors, writers, graphic designers, and artists.

But unless you’re big enough to run your own printing press and warehouse, there comes a time when the process almost entirely leaves your hands. This is that time. I’m confident I’ve picked good service providers, but they ship and print stuff everyday for thousands of clients. They’re going to get to Red Markets when they can, and we all have to accept that it’s done when it’s done.

I haven't forgotten the novella, but the logistical demands of website creation and publishing have stolen my writing time. I do have a cover though (seen above). The name of the book has been changed to "Performance."
I haven't forgotten the novella, but the logistical demands of website creation and publishing have stolen my writing time. I do have a cover though (seen above). The name of the book has been changed to "Performance."

Progress 

I’ve made a website. It has a dedicated Red Markets forum called LifeLines

Regarding the LifeLines forums: I don’t want our great communities on G+, Facebook, and Reddit to dry up, but the dedicated forums are a great way for us to curate all the great ideas the communities have had over the last year. It also has a dedicated in-character board where the inspiration shared by our oh-so-creative Takers can be turned into a living game document! I’ve never seen a forum where half of it exists to discuss the game and half of it exists IN the game. I’m super excited to see how it works out. 

The website also has a resources page where we can collect all the character sheets, cheat sheets, and other peripheral handouts that make the game easier to play. I’m far more excited about our resources page than any promotional aspect of the site. I hope it’s as useful to all the players as it is to me. 

I wish both sites looked more slick, but I have to admit I got scammed on the website. Rather than waste more money on uncertain results, I’ve decided to make do with what I can hack together myself. I hope you like it. 

Anybody holding? I could use some about now.
Anybody holding? I could use some about now.

In Conclusion

I may have another important update an hour from now…or in a month. I can’t really tell. Thank you for your patience and support for Red Markets. Please keep an eye on your inbox in the coming weeks. As always, you can read me on @HebanonGCal. You can hear me on RPPR and The Mixed Six. And if you have any questions, let me know in the comments.  

Character Template
almost 7 years ago – Thu, May 04, 2017 at 09:54:16 PM

Adam Briskin-Limehouse (who along with Laura has probably done more to support that game than its own author, at this point) has created an awesome Red Markets Character Template using Google Sheets. 

Red Markets Character Template

Just click the link, make a copy, and get started. Beyond the form-fillable sections, the sheet auto-calculates remaining Skill and Potential points. The gear sheet has every item in the book preloaded with upgrades, and it deducts from starting bounty as each piece is selected. It even auto calculates your break point and maintenance fees. 

In short, this thing is amazing and about the best tool I could imagine for getting games running quickly and easily. Check it out!

(Belated) April Update
almost 7 years ago – Mon, May 01, 2017 at 10:46:38 PM

Big update today. Time is Bounty. Let's get to it! 

Writing 

It's not as if we haven't been working over here, but we're in the doldrums where there isn't much sexy progress to show off. I've written 15K words in the novella, but it's difficult even for me to get excited about rough draft Word documents. I can't imagine it's easier for any of you. Marvel at all the comma errors! 

In short, I’m still hacking at it. I hope to have a draft by the end of May, then send it off for editing and audio recording. 

EDITING, LAYOUT, AND ART DIRECTION 

There’s art to show off, but I can’t tell you its all done. This is because I'm an idiot. 

It turns out that the copy of the setting chapters I sent to Laura for editing was complete (thank god), but the version of the same text file I used to complete art direction was, due to a Scrivener compile error, 14K words short. I didn't notice this until Laura returned the final edit, at which point I'd been sitting around for two months with nearly 25 pages of text unassigned to artists for illustration. 

So the countdown of nine pieces of art remaining as of the end of March is still...nine pieces of art remaining as of the end of April. This is due to the fact that I had to assign seven more pieces in an emergency batch. We have some wiggle room built into deadlines and things should stay on pace, but that’s the full disclosure reason our countdown hasn’t, well, counted down

 Kyle and Kat are in the weeds on layout. They’re working as fast as they can (especially considering I denied them, you know, THE ART TO BE LAID OUT IN WORD THE “LAYOUT”), but everything is on hold until the PDF is done. At that point, I can get final approval from a distributor. I can update the print quote. We can order gallery proofs and ensure quality. Backerkit. Shipping. The whole thing. 

But there’s a long, incremental slog between here and there, without very many milestones that look good in a KS update. Sorry. 

REWARDS

Pretty much everything that isn’t the core rulebook or dependent upon having a copy of the core rulebook (supplements) has been finished. As such, we’re again dependent on getting the layout done. 

SPECIAL PAGE PREVIEW EXTRAVAGANZA

In the interests of distracting from my big ol’ publisher screw up, let’s marvel at the work of talented people: Kyle and Kat. These drafts haven’t been fully adapted for print specifications or e-readers yet, but they give a good idea of what the pages are going to look like.  

Larger sections will often be separated with splash pages like the one seen above. In addition to the full-page, duotone chapter breaks from Mike, I'm hoping these big visual cues make navigating the book easier.

This two-page spread contains most of the design elements that will feature in the book's main pages. The majority of the art is in half-page or quarter-page panels, with the occasional graphic inserted by Kat to clarify more complex rules. The yellow sticky notes contain designer commentary and advice. The graph paper sidebars highlight Boom and Bust rules. 

We're going for the mix of high and low-class aesthetics. This printer-ink-on-notebook look lends some character to back-matter reference material like this combat cheat sheet.

For those still worried about the complexity of the negotiation mechanics, Kat's added even more graphics to help explain things.

The inventory pages, with the occasional illustration of items in the catalogue.

Finally, there are the Market tables that make up the rear of the book. Kyle has done a killer job making these long lists visually engaging and easy to reference.

Conclusion

I hope these pages keep you excited for the finished product and display how your KS investment is transforming into a product. Thanks for your patience with the process. As always, hit me up in the comments if you have questions.

Expect another fun announcement in the next couple of days. Talk to you then!