Tons of Red Markets News and Releases
15 days ago
– Tue, Jun 05, 2018 at 02:58:16 PM
Before we get to all the exciting Red Markets news, please check out our latest project, Party Fowl, on Kickstarter now. Hebanon Games needs more than one game to survive as a company. Party Fowl is approaching its first stretch goal and could really use your help. If you were holding off backing Hebanon's first board game, I’d really appreciate it if you gave it a look.
I’m going to be running A LOT of Red Markets games over the next few months. Personally, I’ll be running a game at Origins from 10am-2pm on Thursday, June 14th. I’ll also be at the IGDN booth, selling Red Markets, Red Markets posters, and print copies of both the Quickstart Guide and Performance.
(I’ll be running Party Fowl demos from 2-4 Thursday, Friday, and Saturday, as well)
At Fear the Con, I’ll be running Red Markets from 2-6 on Friday, June 22nd and from 9-1 Saturday, June 23rd. There will also be Party Fowl demos available.
And for Gencon, whoo-boy, we have a staggering 22 games of Red Markets scheduled! Most are already sold out! If you want tickets, be sure to grab them soon. The IGDN will also be selling Red Markets merch to anyone interested.
Which brings me to my next bit of news…
Le Corbusier Beta
SPOILER WARNING: If you are playing Red Markets at Origins, Fear the Con, or GenCon, do not read the Le Corbusier draft. We will be testing those jobs at the conventions and reading the packet early could spoil your experience.
I’ve finished drafting the first adventure supplement: Le Corbusier. Backers set to receive the final copy should receive a message through Kickstarter with a link to all the beta-version documents. I'll be sending those out after I post this update.
Though based on The Brutalists Actual Play series, all the jobs in this packet are original and never aired. We will adding art and sprucing up my crappy maps as the summer wears on, but the packet is playable right now for groups that won’t be attending our conventions this summer. While I’ve personally run every one of the jobs included multiple times, there’s always the possibility that something got lost in translation...or that it’s just riddled with typos. If you have feedback or proofreading marks, be sure to send them to email@example.com.
We have other news regarding adventure supplements as well…
Quickstart Available in Print
SPOILER WARNING: If you are playing Red Markets at Gencon, I would again advise caution against reading the Quickstart Guide early. Don’t spoil your fun.
The Quickstart Guide and starter adventure put together by the talented Laura and Adam Briskin-Limehouse is available for POD at DTRPG. It’s another gorgeous effort by Kyle and Kat Carty, so I wanted to make sure there was an option for everyone that needed to get their paws on it.
The audiobook is inbound, and everyone should already have their digital copy waiting in their BackerKit account. However, a lot of people prefer their books physical. I’ll be selling (and signing, when possible) print copies of Performance through the IGDN booth. If I won’t see you at conventions this summer though, you can get a dead-tree version through CreateSpace now.
I want to end by saying thank you to everyone that has supported Red Markets. Your patience helps us ensure RM releases retain quality while steadily progressing. I also want to sincerely thank all of you that have supported Party Fowl and The Mixed Six Podcast. It means so much that so many of you are willing to support my other artistic endeavours as well as our little zombie game.
Hebanon Games Next Project
29 days ago
– Tue, May 22, 2018 at 07:37:12 AM
This is the last post I will make to this effect, but if you don't already follow me as a creator on Kickstarter, I wanted to make sure everyone knew about Hebanon Games's latest project.
Our first board game, Party Fowl: The Game of Drunk Ducks, is now live on Kickstarter. Admittedly, the game has nothing to do with Red Markets ... aside from the fact that working on this lighter fare is what enabled me to continue progress with the heavy themes of our favorite RPG. If you like board games as well as RPGs, please give it a look. My dream is to one day make this company a staple at gaming conventions around the US. A wide and diverse catalogue of games is part of that securing that "have your own GenCon table" dream, and Party Fowl is a big step towards that for Hebanon Games.
Alright, I promise there won't be any more promotion in these updates; just more Red Markets stuff from here on in. I hope you all can forgive me this little plug; you gotta hustle out here to survive.
Red Markets Merch
about 1 month ago
– Tue, May 08, 2018 at 01:13:57 AM
It wouldn't be a capitalist enterprise without a T-shirt. I bring you...the Red Markets merch store!
I hope to add more designs to our Teepublic store in the future, but this started off as no more than a little experiment. The fantastic piece by Michael Plondaya will have to suffice for now.
I had already made a shirt for myself out of the cover image, but I needed another design to wear at GenCon and Origins (my new con dress code could best be described as "human billboard"). I got some merch printed as a thank you to all our wonderful GMs. The samples finally came in today, and they look pretty darn good on a variety of items; I'm pretty fond of the phone case, personally. Since the quality seems good, I figured it was time to make it available to the public.
Speaking of our wonderful GMs, 15 out of the 25 Red Markets games at GenCon are already sold out! Make sure you get to the event finder and get signed up soon. If you need the spreadsheet to the complete list of games, here it is again.
All events are linked to their event page in the GenCon system
We will be selling copies of Red Markets and other merch through the IGDN booth, but we have too many lovely GMs to fit in there.
Games in Green are out in the wild; I won't know their location until GenCon sets a spot
IGDN games are in red. They will be in the official IGDN play room.
If you want to see Caleb talk at panels, seminars are in yellow.
GenCon's arcane guidelines require games outside the IGDN room have different descriptions and content, so we will be running two separate conventions packets.
"Moral Hazards" is the name I've had to give to the Quickstart Guide's contents and accompanying advanced contracts I'm writing for experienced groups.
"Toxic Assets" is the title I've given to the entirely separate convention packet I've had to write to fulfill GenCon's requirements. It will be an early draft of the Le Corbusier supplement (might as well get some playtesting in).
All GMs will have access to both packets, so your crew can decide to switch enclaves as long as the Market is cool with it.
GenCon's system does not like the way Red Markets is set up at all. It's style guide demands a single scenario per game be entered into the system, and it has little patience for RM's "pick your poison" gameplay. Rest assured that every event will have 3-4 separate contracts for players to choose from, no matter what the description may say. There might be some shepherding towards certain jobs if the majority of a crew is new (don't want paralysis-by-analysis in a 4-hour convention slot), but you could play nothing but RM all convention long and never repeat a job.
Performance: A Red Markets Novel now available through Backerkit
The ebook version of the novel is now available through your Backerkit accounts. Downloads include the cover (.jpeg) and a .mobi and .epub version.
I haven't forgotten about the audiobook; it is currently in production by the talented Fae Kells. I'll get that out to everyone when it is ready. Print versions will be available at Origins and GenCon, and I'm hoping to have a POD option ready in the next few weeks for those of you that prefer dead trees.
And Don't Forget...
That's it for today. Don't forget that Hebanon Games has another Kickstarter coming up on May 23rd for our first board game: Party Fowl: The Game of Drunk Ducks. It's got art by the insanely talented KC Green, and I'm quite proud of it. It's exactly the palette cleanser I needed after a heavy design like Red Markets, and some of y'all might feel the same way. If that doesn't convince you, here I am as a duck.
As always, thanks for the support. Let me know if you have any questions in the comments, and I hope to see you all at GenCon!
Get Your QuickStart Guide!
2 months ago
– Mon, Apr 16, 2018 at 07:55:57 PM
I didn't want to clog up your inbox with more updates until I had something concrete to show you, but there's a lot of casualties heading down the chute with Spring finally here. Time for the first of many exciting announcements.
When this campaign got rolling, our fantastic editor and her partner (Laura and Adam, respectively) asked me when I would have a quickstart guide ready to go. When I replied "probably never," they kind-heartedly assumed I must not have heard them correctly. I knew the book was nearly 500 pages, right? I realized most people had to be convinced to read that much, surely?
I did. But I was also in the midst of having my life threatened by random Europeans, staring down the barrel of too many outstanding rewards, and preparing for the start of another school year. I couldn't fathom possibly getting the time to wrangle a condensation of the text together, not to mention writing and playtesting an initial contract for it.
They looked at me like I was insane...because I was. Then they went ahead and did it for me.
I...hadn't quite expected that. I should have though. They're great people!
Laura, Adam and Tom have done an absolutely fantastic job making a version of the game that is ready to play ASAP, and they've designed a great intro adventure for a fledgling crew of Takers. The least I could do is throw my hat into the ring late in the game. I contracted some new art for the packet and helped with editing. Kyle and Kat did some layout magic. And here we are, looking at a great product that will greatly enhance the playability and longevity of this game. We all owe Laura, Adam, and Tom a great debt for what they've done to support the Red Markets community. I am especially grateful, and I'm so proud to show off their hard work.
The quickstart guide features all the basic rules of the game, six pregenerated characters, tips for new Markets, a condensed gear sheet, a sample enclave, and an initial contract. Put together with the myriad of other player aides available on the Resources page, you can assemble a crew and get playing in a matter of hours. If you backed the Kickstarter or preordered on BackerKit, you should be getting an electronic copy in your inbox in a matter of moments. Consider it part of the stretch goal rewards.
I'd suggest doing the same in a week or so once we get the POD version proofed and ready to go. It's a pretty little 45 pages, and I know I'll be buying quite a few to pass around the tables of new players I'll be serving this con season. Again, all proceeds from the POD go to our intrepid Takers, rather than curmudgeonly old Stokes with his 200K word counts.
Performance: A Red Markets Novel
The novel is done and edited. It's about 48K words. I'm currently working on getting it laid out in e-book and POD file formats. We'll start recording the audiobook after that, but you can expect the digital file in the next few weeks. Physical copies will be for sale on DTRPG, CreateSpace, and the IGDN booth at whatever conventions tolerate my presence.
Once we get the e-book out, we'll just have the audiobook left as far as core rewards go. From there on out, it's just digital stretch goals...which I can finally dedicate my creative time towards writing and editing now that I'm done agonizing over this tiny book.
I'm going to be at Origins, Gencon, and maybe a few more conventions in the coming months. We're running tons of events for Red Markets, and I hope to have some more things to offer (posters, t-shirts, other swag, etc) before I announce my full schedule.
Seeing as we're almost done here except for those digital stretch goals, I'll be launching a new Kickstarter in late May for my first boardgame. Expect me to nag you more about Party Fowl: The Game of Drunk Ducks in the future. It's tone is...um...a little less dark than Red Markets, to put it mildly. At least I finally have an answer for all those people accusing me of being unoriginal for writing a zombie game, and that answer is drunk ducks, apparently. I hope to see all of you fine Hebanon Games supporters there for some decidedly more light-hearted fare.
Personally, considering how wonderful this Kickstarter community has been and the superb support you've shown Red Markets, I think it's only fitting that the next game is going to be about a party...even if it does involve water fowl.
As always, thank you. Let me know if you have any questions or need anything.